AI Insights · Timothy · July 2022
Top 5 Ultracasual Games on iOS in France: Q2 2022
In Q2 2022, the top 5 ultracasual games on iOS in France showcased varied performance trends in weekly downloads, revenue, and active users. Data provided by Sensor Tower.
The second quarter of 2022 saw intriguing trends in the performance of the top 5 ultracasual games on the iOS platform in France. With data provided by Sensor Tower, we can dive into the specifics of weekly downloads, revenue, and active users for each game.
Fill The Fridge! by Rollic Games had notable activity. Weekly revenue showed modest fluctuations, peaking at $198 in mid-April before stabilizing around $146 to $169 in June. Weekly downloads saw a significant drop from 40.2K at the end of March to a low of 15.3K in early May, but recovered to 31.5K by mid-June. Active users followed a similar pattern, starting at 89.3K and dipping to 70.4K in May, before rising sharply to 114.1K by the end of June.
Slime it: Slime Game Simulator from Slime4Fun had a steady decline in weekly revenue, starting at $222 in late March and decreasing to $117 by the end of June. Downloads were minimal, peaking at just 14 in late March and falling to single digits thereafter. Active users also showed a gradual decline from 3.25K to 2.79K over the quarter.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. experienced stable weekly revenue, peaking at $163 in early May. Downloads fluctuated, hitting a low of 230 in early May before rising to 363 by the end of June. Active users remained relatively steady, with slight dips and peaks, ending the quarter at 655.
Goo: Slime simulator, ASMR by Exomind LTD saw a decline in weekly revenue from $109 in early April to $74 by the end of June. Downloads were inconsistent, peaking at 501 in mid-April but dropping to zero by June. Active users decreased from 566 in late March to 113 by the end of June.
Diamond Painting ASMR Coloring from Crazy Labs had varied performance. Weekly revenue peaked at $104 at the end of May but dropped to $27 by the end of June. Downloads showed significant spikes, reaching 610 in early June before falling to 162 by late June. Active users increased from 381 in late March to 1.04K in early June, before dropping to 437 by the end of the quarter.
For more in-depth insights and data, visit Sensor Tower.